Legacy Documentation: Version 2017.1 (Go to current version)
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NetworkLobbyManager.OnLobbyServerCreateGamePlayer

public GameObject OnLobbyServerCreateGamePlayer(Networking.NetworkConnection conn, short playerControllerId);

Parameters

conn The connection the player object is for.
playerControllerId The controllerId of the player on the connnection.

Returns

GameObject A new GamePlayer object.

Description

This allows customization of the creation of the GamePlayer object on the server.

By default the gamePlayerPrefab is used to create the game-player, but this function allows that behaviour to be customized. The object returned from the function will be used to replace the lobby-player on the connection.

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