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Closebuffer | The CommandBuffer to be executed. |
queueType | Describes the desired async compute queue the supplied CommandBuffer should be executed on. |
Executes a command buffer on an async compute queue with the queue selected based on the ComputeQueueType parameter passed.
It is required that all of the commands within the command buffer be of a type suitable for execution on the async compute queues. If the buffer contains any commands that are not appropriate then an error will be logged and displayed in the editor window. Specifically the following commands are permitted in a CommandBuffer intended for async execution:
CommandBuffer.BeginSample
CommandBuffer.CopyCounterValue
CommandBuffer.CopyTexture
CommandBuffer.CreateGraphicsFence
CommandBuffer.DisableShaderKeyword
CommandBuffer.DispatchCompute
CommandBuffer.EnableShaderKeyword
CommandBuffer.EndSample
CommandBuffer.GetTemporaryRT
CommandBuffer.GetTemporaryRTArray
CommandBuffer.IssuePluginEvent
CommandBuffer.ReleaseTemporaryRT
CommandBuffer.SetComputeBufferData
CommandBuffer.SetComputeBufferParam
CommandBuffer.SetComputeFloatParam
CommandBuffer.SetComputeFloatParams
CommandBuffer.SetComputeIntParam
CommandBuffer.SetComputeIntParams
CommandBuffer.SetComputeMatrixArrayParam
CommandBuffer.SetComputeMatrixParam
CommandBuffer.SetComputeTextureParam
CommandBuffer.SetComputeVectorParam
CommandBuffer.SetComputeVectorArrayParam
CommandBuffer.SetGlobalBuffer
CommandBuffer.SetGlobalColor
CommandBuffer.SetGlobalFloat
CommandBuffer.SetGlobalFloatArray
CommandBuffer.SetGlobalInt
CommandBuffer.SetGlobalMatrix
CommandBuffer.SetGlobalMatrixArray
CommandBuffer.SetGlobalTexture
CommandBuffer.SetGlobalVector
CommandBuffer.SetGlobalVectorArray
CommandBuffer.WaitOnGraphicsFence
All of the commands within the buffer are guaranteed to be executed on the same queue. If the target platform does not support async compute queues then the work is dispatched on the graphics queue.
See Also: SystemInfo.supportsAsyncCompute , GPUFence, CommandBuffer.