goal | 所查询的 AvatarIKGoal。 |
获取反向动力学目标的旋转权重(0 = 在反向动力学前旋转,1 = 在反向动力学目标处旋转)。
反向动力学目标是特定身体部位的目标位置和旋转。Unity 能够计算如何将身体部位从起点(即,从动画中获得的当前位置和旋转)向目标移动。
反向动力学计算的旋转也受到 0..1 范围内权重值的影响,权重值决定起点与要瞄准的目标之间的距离。该函数返回目标旋转的当前权重值。
另请参阅:GetIKRotation、SetIKRotation。
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