Network 类处于网络实现的核心地位,提供了核心函数。
该类配置网络接口和所有网络参数。可用于设置或连接到服务器, 并通过一系列 Helper 函数帮助您完成相关任务。 有关 Editor 中公开的相关功能的更多信息,请参阅 Network Manger component reference。
OnConnectedToServer | 成功连接到服务器后在客户端上调用。 |
OnDisconnectedFromServer | 从服务器断开连接期间在客户端上调用,当连接已经断开后也会在服务器上调用。 |
OnFailedToConnect | 出于某种原因连接尝试失败时,在客户端上调用。 |
OnNetworkInstantiate | 在已通过 Network.Instantiate 进行网络实例化的对象上调用。 |
OnPlayerConnected | 每当有新玩家成功连接,就在服务器上调用。 |
OnPlayerDisconnected | 每当有玩家与服务器断开连接,就在服务器上调用。 |
OnSerializeNetworkView | 用于在网络视图监视的脚本中自定义变量同步。 |
OnServerInitialized | 每当调用 Network.InitializeServer 并且完成时,对该服务器调用该函数。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.