Blend trees are used to blend continuously animation between their children. They can either be 1D or 2D.
blendParameter | Parameter that is used to compute the blending weight of the children in 1D blend trees or on the X axis of a 2D blend tree. |
blendParameterY | Parameter that is used to compute the blending weight of the children on the Y axis of a 2D blend tree. |
blendType | 混合类型可以是 1D,也可以是不同类型的 2D。 |
children | 一个混合树子运动列表副本。 |
maxThreshold | 设置 ChildMotion 将使用的最大阈值。仅当 useAutomaticThresholds 为 true 时使用。 |
minThreshold | 设置 ChildMotion 将使用的最小阈值。仅当 useAutomaticThresholds 为 true 时使用。 |
useAutomaticThresholds | 生效时,子级的阈值会自动分散在 0 和 1 之间。 |
AddChild | Utility 函数,用于向混合树添加一个子运动。 |
CreateBlendTreeChild | Utility 函数,用于向混合树添加一个子混合树。 |
RemoveChild | Utility 函数,用于删除混合树的子级。 |
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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