混合树用于在动画子级之间连续混合动画。混合树可以是 1D,也可以是 2D。
blendParameter | 用于计算 1D 混合树中或 2D 混合树 X 轴上的子级的混合权重的参数。 |
blendParameterY | 用于计算 2D 混合树中 Y 轴上的子级的混合权重的参数。 |
blendType | 混合类型可以是 1D,也可以是不同类型的 2D。 |
children | 一个混合树子运动列表副本。 |
maxThreshold | 设置 ChildMotion 将使用的最大阈值。仅当 useAutomaticThresholds 为 true 时使用。 |
minThreshold | 设置 ChildMotion 将使用的最小阈值。仅当 useAutomaticThresholds 为 true 时使用。 |
useAutomaticThresholds | 生效时,子级的阈值会自动分散在 0 和 1 之间。 |
AddChild | Utility 函数,用于向混合树添加一个子运动。 |
CreateBlendTreeChild | Utility 函数,用于向混合树添加一个子混合树。 |
RemoveChild | Utility 函数,用于删除混合树的子级。 |
GetInstanceID | 返回对象的实例 ID。 |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsOfType | 返回所有类型为 type 的已加载的激活对象的列表。 |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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