struct in UnityEngine.Experimental.GlobalIllumination
切换到手册用于将光照信息传递给光照烘焙后端的 interop 结构。有适用于 Directional、Point、Spot 和 Rectangle 光源的 helper 结构可正确初始化此结构。
color | 光的颜色。 |
coneAngle | 聚光灯的锥角。 |
falloff | 要用于烘焙点光源和聚光灯的衰减模型。 |
indirectColor | 光的间接颜色。 |
innerConeAngle | 聚光灯的内锥角。 |
instanceID | 光源的 instanceID。 |
mode | 光的光照贴图模式。 |
orientation | 光的方向。 |
position | 光源的位置。 |
range | 光照范围。不用于方向光。 |
shadow | 对于阴影投射光源,设置为 1,否则,设置为 0。 |
shape0 | 点光源和聚光灯的光源球体半径或矩形光源的宽度。 |
shape1 | 矩形光源的高度。 |
type | 光源类型。 |
Init | 使用来自给定光源类型的参数初始化结构。 |
InitNoBake | 初始化光源以使烘焙后端忽略它。 |
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