ClothSkinningCoefficient 结构用于设置如何允许 Cloth 组件相对于其所附加到的 SkinnedMeshRenderer 移动。
这是使用 Cloth 组件上的 Cloth.coefficients 属性设置的,该属性 是 ClothSkinningCoefficient 结构的每顶点数组。您一般不会在代码中设置这些值, 而是在 Editor 中进行设置,当您在 Inspector 中查看 Cloth 组件时会显示 Editor。
collisionSphereDistance | 不允许顶点进入的球体的定义。这可实现与动画布料的碰撞。 |
maxDistance | 允许顶点从蒙皮网格顶点位置行进的距离。 |
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