摄像机眼,对应于人的左眼或右眼(用于立体渲染),或不对应于眼睛(用于非立体渲染)。
单个摄像机可以在一帧中渲染左视图及右视图。因此,该枚举描述:1) 当 Camera.stereoActiveEye 在渲染回调(例如 Camera.OnRenderImage)期间返回时,摄像机当前正在渲染的眼睛;2) 当传入函数时,指示要对哪个眼睛进行操作。
默认值为 Camera.MonoOrStereoscopicEye.Left,因此,如果启用了立体渲染,则在渲染之外调用时,某些方法或属性可能会返回 Camera.MonoOrStereoscopicEye.Left。
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