RenderTexture 的颜色或深度缓冲区部分。
一个 RenderTexture 对象表示颜色和深度缓冲区,
但很多复杂渲染算法需要使用同一个深度缓冲区及多个颜色缓冲区
或使用同一个颜色缓冲区及多个深度缓冲区。
此类表示 RenderTexture 的颜色或深度缓冲区部分。
另请参阅:RenderTexture.colorBuffer、RenderTexture.depthBuffer、Graphics.activeColorBuffer、
Graphics.activeDepthBuffer、Graphics.SetRenderTarget。
GetNativeRenderBufferPtr | 返回原生 RenderBuffer。请注意,这不是原生 Texture,而是指向可用于原生 Unity API 的 Unity 结构的指针。目前,只在 iOS 上有此类 API。 |
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