确定音频剪辑的加载方式。
确定是以压缩格式将音频剪辑载入内存(每次播放将即时解码数据 -“CompressedInMemory”)、在场景启动时解压缩(可在极低的 CPU 使用率下播放剪辑,并且可以修改 ir 中的音频数据 -“DecompressOnLoad”)还是从磁盘直接流式加载(由于只需要在内存中保留很短的流式传输缓冲区数据,这种方法的内存使用量通常是最低的 -“Streaming”)。
DecompressOnLoad | 加载音频剪辑时解压缩音频数据。 |
CompressedInMemory | 剪辑的音频数据将以压缩格式保留在内存中。 |
Streaming | 从磁盘流式传输音频数据。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.