goal | 设置的 AvatarIKGoal。 |
goalPosition | 在世界空间中的位置。 |
设置反向动力学目标的位置。
反向动力学目标是特定身体部位的目标位置和旋转。Unity 能够计算如何将身体部位从起点(即,从动画中获得的当前位置和旋转)向目标移动。
该函数设置最终目标在世界空间中的位置;身体部位最终在空间中的实际点也受到权重参数的影响,权重参数指定起点与反向动力学应瞄准的目标之间的距离(范围 0..1 之间的值)。
应始终在 MonoBehaviour.OnAnimatorIK 中调用该函数。
using UnityEngine;
public class Example : MonoBehaviour { Transform objToPickUp; Animator animator;
void Start() { animator = GetComponent<Animator>(); }
void OnAnimatorIK(int layerIndex) { float reach = animator.GetFloat("RightHandReach"); animator.SetIKPositionWeight(AvatarIKGoal.RightHand, reach); animator.SetIKPosition(AvatarIKGoal.RightHand, objToPickUp.position); } }
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