包含流媒体资源数据的文件的 BuildFile.role 值。
例如,将纹理打包到构建中时,只有关于纹理的元数据才会打包到 CommonRoles.sharedAssets 文件中 - 纹理的实际内容会打包到 streamingResourceFile 中,从而可在运行时异步流式传输到内存中。
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