applyExpensiveChanges | Deberían aplicarse cambios costosos (Anti-aliasing etc). |
Incrementar el nivel de calidad actual.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.IncreaseLevel(false); } }
las funciones IncreaseLevel y DecreaseLevel solamente aplican anti-aliasing si applyExpensiveChanges es true.
See Also: DecreaseLevel, Quality Settings.