Version: 2017.2

Pose

struct in UnityEngine

マニュアルに切り替える

説明

Representation of a Position, and a Rotation in 3D Space

This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.

Static 変数

identityshorthand for pose which represents zero position, and an identity rotation

変数

forwardReturns the forward vector of the pose
positionthe position component of the pose
rightReturns the right vector of the pose
rotationthe rotation component of the pose
upReturns the up vector of the pose

コンストラクタ

PoseCreates a new pose with the given vector, and quaternion values.

Public 関数

GetTransformedByTransforms the current pose into the local space of the provided pose