Version: 2017.2

TileAnimationData

struct in UnityEngine.Tilemaps

マニュアルに切り替える

説明

A Struct for the required data for animating a Tile.

変数

animatedSpritesThe array of sprites that are ordered by appearance in the animation.
animationSpeedThe animation speed.
animationStartTimeThe start time of the animation. The animation will begin at this time offset.