法線で定義された平面でベクトルを反射します。
The inNormal
vector defines a plane (a plane's normal is the vector that is perpendicular to
its surface). the inDirection
vector is treated as a directional arrow coming in to the plane.
The returned value is a vector of equal magnitude to inDirection
but with its direction reflected.
Reflection of a vector off a plane.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform originalObject; public Transform reflectedObject;
void Update() { // Makes the reflected object appear opposite of the original object, // mirrored along the z-axis of the world reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right); } }
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