Version: 2017.1

BuildPipeline

class in UnityEditor

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Description

Lets you programmatically build players or AssetBundles which can be loaded from the web.

Static Variables

isBuildingPlayerIs a player currently being built?

Static Functions

BuildAssetBundlesBuild all AssetBundles specified in the editor.
BuildPlayerBuilds a player.
GetCRCForAssetBundleExtract the crc checksum for the given AssetBundle.
GetHashForAssetBundleExtract the hash for the given AssetBundle.