Класс используется для манипулирования инструментами, используемые в Unity в Scene View
current | Инструмент, который в данный момент выбран для Scene View. |
handlePosition | Положение инструмента обработки в пространстве. |
handleRect | The rectangle used for the rect tool. |
handleRectRotation | The rotation of the rect tool handle in world space. |
handleRotation | Положение инструмента вращения в пространстве. |
hidden | Скрывает инструменты (Move, Rotate, Resize) на Scene View |
pivotMode | Are we in Center or Pivot mode. |
pivotRotation | What's the rotation of the tool handle. |
rectBlueprintMode | Is the rect handle in blueprint mode? |
viewTool | The option that is currently active for the View tool in the Scene view. |
visibleLayers | Which layers are visible in the Scene view. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Awake | This function is called when the ScriptableObject script is started. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). |
Reset | Reset to default values. |