Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseReplaces a directory.
Replaces the directory located at dst with the directory located at src.
if dst doesnt exists it copies the file. If dst exists
then it deletes it and copies the directory at src to dst
See Also: FileUtil.ReplaceFile.
#pragma strict public class ReplaceDir extends MonoBehaviour { @MenuItem("Example/Replace Directory") static function ReplaceDirectory() { FileUtil.ReplaceDirectory("sourcepath/YourFolder", "destpath/YourNewFolder"); } }
using UnityEngine; using UnityEditor;
public class ReplaceDir : MonoBehaviour { [MenuItem("Example/Replace Directory")] static void ReplaceDirectory() { FileUtil.ReplaceDirectory("sourcepath/YourFolder", "destpath/YourNewFolder"); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information