To use the Unity Editor and Services, you must create a Unity Developer Network (UDN) account.
When you create an account, you get:
If you are not eligible to use a Personal subscription, you must upgrade to either the Unity Plus or Pro subscription. When you subscribe to Plus or Pro, you get:
You can purchase additional Subscriptions through an Organization, on the Unity ID dashboard. If you are part of a company, this lets you organize your licenses under a company Organization while keeping your other activities in Unity separate. For more information, see Managing your Organization.
A subscription seat represents a single user license, and lets users work together on Projects in the Editor. If your Organization uses a Pro or Plus subscription, all users working on your Organization’s Projects must have an Editor seat at the same tier or higher. If a user has a lower tier subscription, you must assign them a seat from your license.
Note: You must be an Owner or Manager in the Organization to assign seats, see Organization roles.
To assign seats:
The selected member receives an email with information on how to activate Unity.
Assigning a seat gives the user access to Editor features at the Organization’s subscription level. When users are assigned a paid seat, they are issued a license which shows their highest subscription level. If users want to activate the Editor with a paid subscription, they must enter the license assigned to them.
You can purchase additional seats for your subscription at any time on Unity’s website. For information on activating Unity, see Online Activation.
If you want to collaborate with individuals outside your Organization without giving them access to your Organization’s sensitive information, add the user directly to a specific Project. If the contributor has their own Plus or Pro Editor Seat that matches the Organization’s subscription tier, you do not need to assign them one of yours.
To add a user to a specific Project:
To allow users to access the CollaborateA Unity cloud-hosted service that provides a simple way for teams to save, share, and contribute to their Unity Project. More info
See in Glossary and Cloud BuildA continuous integration service for Unity Projects that automates the process of creating builds on Unity’s servers. More info
See in Glossary features on your Project, you must assign them a Unity Teams seat, which is separate from the Editor seats associated with subscriptions. If the specified user does not have a Unity Teams seat, one is assigned by default. If you do not want the user to collaborate with Unity Teams, uncheck the Also assign a Unity Teams Seat to this user checkbox.
For more information on Unity Teams, see Working with Unity Teams.