Version: 2022.2
Language : English
macOS player settings
Deep linking with macOS

macOS development

This section of the User Manual has macOS-specific development information.

Topic Description
Use deep linking with macOS Explains how to use deep linking on macOS.
Use IL2CPP with macOS Describes the use of plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary
for macOS applications using IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary
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macOS player settings
Deep linking with macOS