Note: Unity Remote Config is now available as a preview package. Remote Config is an improved offering that allows you to change the behavior and appearance of your game without requiring a new binary. You can remotely enable or disable features, change the specifics of your game to target specific audiences, or run special events by scheduling new content releases.
使用 Unity Analytics 服务的 Remote Settings 功能可以直接从 Analytics Dashboard 更改游戏或应用程序中的变量。例如,如果您担心游戏中的某些关卡可能太难或太简单,可以创建控制关卡 boss 难度的设置。然后,如果 Analytics 数据显示某些关卡 boss 太强悍或太弱,您可以在不发布更新的情况下调整游戏玩法。甚至还可以使用细分段将不同设置应用于不同的玩家群体。
Remote Settings 可以帮助您:
对 Remote Settings 进行更改后,启动应用程序新会话的每台计算机或设备都会下载新的配置值。无需更新应用程序。您可以将 Remote Settings 连接到单个游戏对象属性,也可以在代码中直接读取键/值对并提供您自己的逻辑来处理设置更改。
本部分介绍创建和更改 Remote Settings以及在 Unity 项目中使用 Remote Settings。
请在 Unity Analytics Dashboard 的 Optimization 部分下查找 Remote Settings 页面。
2017–08–28 页面已修订
截至 2017–08–28,服务与 Unity 5.5 之后的版本兼容,但是版本兼容性可能会发生变化。
2017.1 中的新功能 NewIn20171
2017.1 中添加了细分的 Remote Settings:为不同细分段设置不同值
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