Unity 具有两个脚本后端 Mono 和 IL2CPP (Intermediate Language To C++),它们各自使用不同的编译技术:
本节介绍有关这些后端的更多信息:
页面 | 描述 |
---|---|
Mono overview | Information about the Mono scripting back end. |
IL2CPP overview | Information about the IL2CPP scripting back end. |
脚本限制 | 本节介绍有关应用程序的每一种目标平台所适用的脚本限制的信息,以支持跨平台代码。 |
托管代码剥离 | 有关托管代码剥离的信息,托管代码剥离是从版本中删除未使用的代码。这有助于减少应用程序的最终版本大小。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.