position | The new position for the Rigidbody. |
rotation | 刚体的新旋转。 |
Moves the Rigidbody to position
and rotates the Rigidbody to rotation
.
Use Rigidbody.Move to move and rotate a Rigidbody, complying with the Rigidbody's interpolation setting.
If you enable Rigidbody interpolation on the Rigidbody, calling Rigidbody.Move results in a smooth transition between the two positions and rotations in any intermediate frames that Unity renders. Use Rigidbody.Move if you want to continuously move and rotate a Rigidbody in each FixedUpdate.
To teleport a Rigidbody from one position and rotation to another position and rotation, without Unity rendering intermediate positions, set Rigidbody.position and Rigidbody.rotation instead.