Version: 2018.2
public void Apply (bool updateMipmaps= true, bool makeNoLongerReadable= false);

パラメーター

updateMipmapstrue に設定すると、mipmap のレベルを再計算します。
makeNoLongerReadabletrue に設定すると、テクスチャのシステムメモリコピーを削除します。

説明

SetPixel 関数と SetPixels 関数による変更を適用します

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

関連項目: SetPixelSetPixels 関数

using UnityEngine;

public class Example : MonoBehaviour { public Cubemap cubeMap;

void Start() { cubeMap.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); // Do more changes to the faces... cubeMap.Apply(); // Apply the stuff done to the Cubemap. } }