Version: 2017.1
public static string[] BoneName ;

Description

Array of the names of all human bone types defined by Mecanim.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { string[] boneName = HumanTrait.BoneName; int i = 0; while (i < HumanTrait.BoneCount) { Debug.Log(boneName[i]); i++; } } }