Класс для работы с кубмапом. Используйте его для создания или изменения существующих наборов кубмапов.
format | Формат цвета пикселя текстуры (Read Only). |
mipmapCount | How many mipmap levels are in this texture (Read Only). |
Cubemap | Создает пустой кубмап. |
Apply | Применяет все предыдущие изменения, внесенные функциями SetPixel и SetPixels. |
GetPixel | Возвращает цвет пикселя с координатами (грань, x, y). |
GetPixels | Возвращает цвета пикселей на грани кубмапа. |
SetPixel | Задает цвет пикселя с координатами (грань, x, y). |
SetPixels | Задает цвета пикселей на грани кубмапа. |
SmoothEdges | Выполнить сглаживание около краев. |
CreateExternalTexture | Creates a Unity cubemap out of externally created native cubemap object. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
anisoLevel | Anisotropic filtering level of the texture. |
dimension | Dimensionality (type) of the texture (Read Only). |
filterMode | Режим фильтрации текстур |
height | Height of the texture in pixels. (Read Only) |
imageContentsHash | The hash value of the Texture. |
mipMapBias | Mip map bias of the texture. |
width | Width of the texture in pixels. (Read Only) |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
Destroy | Удаляет GameObject, Component или Asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |