Represents plugin importer.
isNativePlugin | Is plugin native or managed? Note: C++ libraries with CLR support are treated as native plugins, because Unity cannot load such libraries. You can still access them via P/Invoke. |
PluginImporter | Конструктор. |
ClearSettings | Clear all plugin settings and set the compatability with Any Platform to true. |
GetCompatibleWithAnyPlatform | Is plugin comptabile with any platform. |
GetCompatibleWithEditor | Is plugin compatible with editor. |
GetCompatibleWithPlatform | Is plugin compatible with specified platform. |
GetEditorData | Returns editor specific data for specified key. |
GetExcludeEditorFromAnyPlatform | Is Editor excluded when Any Platform is set to true. |
GetExcludeFromAnyPlatform | Is platform excluded when Any Platform set to true. |
GetIsOverridable | Identifies whether or not this plugin will be overridden if a plugin of the same name is placed in your project folder. |
GetPlatformData | Get platform specific data. |
SetCompatibleWithAnyPlatform | Set compatiblity with any platform. |
SetCompatibleWithEditor | Set compatiblity with any editor. |
SetCompatibleWithPlatform | Set compatiblity with specified platform. |
SetEditorData | Set editor specific data. |
SetExcludeEditorFromAnyPlatform | Exclude Editor from compatible platforms when Any Platform is set to true. |
SetExcludeFromAnyPlatform | Exclude platform from compatible platforms when Any Platform is set to true. |
SetIncludeInBuildDelegate | Setting the delegate function to be called by ShouldIncludeInBuild. |
SetPlatformData | Set platform specific data. |
ShouldIncludeInBuild | Identifies whether or not this plugin should be included in the current build target. |
GetAllImporters | Returns all plugin importers for all platforms. |
GetImporters | Returns all plugin importers for specfied platform. |
IncludeInBuildDelegate | Delegate to be used with SetIncludeInBuildDelegate. |
assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Получите или установите любые пользовательские данные. |
assetPath | Имя пути ассета для этого импортера. (Read Only) |
userData | Получите или установите любые пользовательские данные. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
RemoveRemap | Removes an item from the map of external objects. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Получите или установите любые пользовательские данные. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
GetAtPath | Восстанавливает импортер ассетов для ассета в path. |
Destroy | Удаляет GameObject, Component или Asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |