HostData

class in UnityEngine

Switch to Manual

Description

This is the data structure for holding individual host information.

The host list retreived from a master server uses this class to represent individual hosts.

Variables

commentA miscellaneous comment (can hold data).
connectedPlayersCurrently connected players.
gameNameThe name of the game (like John Doe's Game).
gameTypeThe type of the game (like "MyUniqueGameType").
guidThe GUID of the host, needed when connecting with NAT punchthrough.
ipServer IP address.
passwordProtectedDoes the server require a password?
playerLimitMaximum players limit.
portServer port.
useNatDoes this server require NAT punchthrough?