An example of a simple but complete scene is given below. The scene contains just a camera and a cube object. Note that the file must start with the two lines
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
…in order to be accepted by Unity. Otherwise, the import process is designed to be tolerant of omissions - default values will be supplied for missing property data as far as possible.
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!header
SerializedFile:
m_TargetPlatform: 4294967294
m_UserInformation:
--- !u!29 &1
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m_PVSData:
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m_PVSObjectsArray: []
m_PVSPortalsArray: []
m_ViewCellSize: 1.000000
--- !u!104 &2
RenderSettings:
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m_FogColor: {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}
m_FogMode: 3
m_FogDensity: 0.010000
m_LinearFogStart: 0.000000
m_LinearFogEnd: 300.000000
m_AmbientLight: {r: 0.200000, g: 0.200000, b: 0.200000, a: 1.000000}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.500000
m_FlareStrength: 1.000000
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 0}
m_ObjectHideFlags: 0
--- !u!127 &3
GameManager:
m_ObjectHideFlags: 0
--- !u!157 &4
LightmapSettings:
m_ObjectHideFlags: 0
m_LightProbeCloud: {fileID: 0}
m_Lightmaps: []
m_LightmapsMode: 1
m_BakedColorSpace: 0
m_UseDualLightmapsInForward: 0
m_LightmapEditorSettings:
m_Resolution: 50.000000
m_LastUsedResolution: 0.000000
m_TextureWidth: 1024
m_TextureHeight: 1024
m_BounceBoost: 1.000000
m_BounceIntensity: 1.000000
m_SkyLightColor: {r: 0.860000, g: 0.930000, b: 1.000000, a: 1.000000}
m_SkyLightIntensity: 0.000000
m_Quality: 0
m_Bounces: 1
m_FinalGatherRays: 1000
m_FinalGatherContrastThreshold: 0.050000
m_FinalGatherGradientThreshold: 0.000000
m_FinalGatherInterpolationPoints: 15
m_AOAmount: 0.000000
m_AOMaxDistance: 0.100000
m_AOContrast: 1.000000
m_TextureCompression: 0
m_LockAtlas: 0
--- !u!196 &5
NavMeshSettings:
m_ObjectHideFlags: 0
m_BuildSettings:
cellSize: 0.200000
cellHeight: 0.100000
agentSlope: 45.000000
agentClimb: 0.900000
ledgeDropHeight: 0.000000
maxJumpAcrossDistance: 0.000000
agentRadius: 0.400000
agentHeight: 1.800000
maxEdgeLength: 12
maxSimplificationError: 1.300000
regionMinSize: 8
regionMergeSize: 20
tileSize: 500
detailSampleDistance: 6.000000
detailSampleMaxError: 1.000000
accuratePlacement: 0
m_NavMesh: {fileID: 0}
--- !u!1 &6
GameObject:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
importerVersion: 3
m_Component:
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- 33: {fileID: 12}
- 65: {fileID: 13}
- 23: {fileID: 11}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &7
GameObject:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
importerVersion: 3
m_Component:
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- 20: {fileID: 10}
- 92: {fileID: 15}
- 124: {fileID: 16}
- 81: {fileID: 14}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
m_LocalPosition: {x: -2.618721, y: 1.028581, z: 1.131627}
m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
m_Children: []
m_Father: {fileID: 0}
--- !u!4 &9
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
m_LocalPosition: {x: 0.000000, y: 1.000000, z: -10.000000}
m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
m_Children: []
m_Father: {fileID: 0}
--- !u!20 &10
Camera:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_Enabled: 1
importerVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.192157, g: 0.301961, b: 0.474510, a: 0.019608}
m_NormalizedViewPortRect:
importerVersion: 2
x: 0.000000
y: 0.000000
width: 1.000000
height: 1.000000
near clip plane: 0.300000
far clip plane: 1000.000000
field of view: 60.000000
orthographic: 0
orthographic size: 100.000000
m_Depth: -1.000000
m_CullingMask:
importerVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_HDR: 0
--- !u!23 &11
Renderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_LightmapIndex: 255
m_LightmapTilingOffset: {x: 1.000000, y: 1.000000, z: 0.000000, w: 0.000000}
m_Materials:
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m_SubsetIndices:
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m_LightProbeAnchor: {fileID: 0}
m_UseLightProbes: 0
m_ScaleInLightmap: 1.000000
--- !u!33 &12
MeshFilter:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &13
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
m_Material: {fileID: 0}
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importerVersion: 2
m_Size: {x: 1.000000, y: 1.000000, z: 1.000000}
m_Center: {x: 0.000000, y: 0.000000, z: 0.000000}
--- !u!81 &14
AudioListener:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_Enabled: 1
--- !u!92 &15
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_Enabled: 1
--- !u!124 &16
Behaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_Enabled: 1
--- !u!1026 &17
HierarchyState:
m_ObjectHideFlags: 0
expanded: []
selection: []
scrollposition_x: 0.000000
scrollposition_y: 0.000000
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