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CloseDevice type is unknown. You should never see this in practice.
//Attach this script to a GameObject //This script checks what device type the Application is running on and outputs this to the console
using UnityEngine;
public class DeviceTypeExample : MonoBehaviour { //This is the Text for the Label at the top of the screen string m_DeviceType;
void Update() { //Output the device type to the console window Debug.Log("Device type : " + m_DeviceType);
//Check if the device running this is a console if (SystemInfo.deviceType == DeviceType.Console) { //Change the text of the label m_DeviceType = "Console"; }
//Check if the device running this is a desktop if (SystemInfo.deviceType == DeviceType.Desktop) { m_DeviceType = "Desktop"; }
//Check if the device running this is a handheld if (SystemInfo.deviceType == DeviceType.Handheld) { m_DeviceType = "Handheld"; }
//Check if the device running this is unknown if (SystemInfo.deviceType == DeviceType.Unknown) { m_DeviceType = "Unknown"; } } }