struct in UnityEngine.XR
/
Implemented in:UnityEngine.XRModule
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CloseEngine reserved blit modes. Blit mode capabilities should be queried from XRDisplaySubsystemDescriptor.GetAvailableMirrorBlitModeCount and XRDisplaySubsystemDescriptor.GetMirrorBlitModeByIndex.
Default | Mirror view pass should blit platform default image to the mirror target. |
Distort | Mirror view pass should blit after distortion pass image to the mirror target. |
LeftEye | Mirror view pass should blit left eye image to the mirror target. |
None | Mirror view pass should not be performed. |
RightEye | Mirror view pass should blit right eye image to the mirror target. |
SideBySide | Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target. |
SideBySideOcclusionMesh | Mirror view pass should blit similar to side-by-side mode, but also showing not rendered pixels saved by the occlusion mesh. |