系统中的所有粒子都死亡时,便会调用 OnParticleSystemStopped,然后将不再产生新粒子。在调用 Stop 之后,或者超过非循环系统的 Duration 属性时,将停止产生新粒子。
这可以用来向脚本通知粒子系统何时结束。 为了接收回调,必须将 ParticleSystem.MainModule.stopAction 属性设置为 Callback。
using UnityEngine; using System.Collections; using System.Collections.Generic;
public class StoppedScript : MonoBehaviour { void Start() { var main = GetComponent<ParticleSystem>().main; main.stopAction = ParticleSystemStopAction.Callback; }
void OnParticleSystemStopped() { Debug.Log("System has stopped!"); } }
In order to retrieve detailed information about all the collisions caused by the ParticleSystem, you must use ParticlePhysicsExtensions.GetTriggerParticles to retrieve the array of Particle.
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