描述材质渲染队列范围。
all | 包含所有对象的范围。 |
maximumBound | 可用作边界的最大值。 |
minimumBound | 可用作边界的最小值。 |
opaque | 仅包含不透明对象的范围。 |
transparent | 仅包含透明对象的范围。 |
lowerBound | 范围的包含下限。 |
upperBound | 范围的包含上限。 |
RenderQueueRange | 创建渲染队列范围结构。 |
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