本页介绍将 Light 组件的 Mode 属性设置为 Realtime 时该组件的行为。这类光源称为实时光源。
Unity 会在运行时为实时光源执行光照计算,每帧进行一次。您可以在运行时更改实时光源的属性,从而创建诸如闪烁的灯泡或穿过暗室的火炬之类的效果。
实时光源可用于在角色或可移动的几何体上提供光照和投射阴影。
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