Baked Indirect combines real-time direct lighting with baked indirect lighting. This mode provides real-time shadows with real-time shadowmaps. This Lighting Mode offers realistic lighting and reasonable shadow fidelity, and is suitable for mid-range hardware.
Shadowmask combines real-time direct lighting with baked indirect lighting. It supports baked shadows for distant GameObjects (with Shadow masks) and blends them automatically with real-time shadows (Shadow maps). Shadowmask Lighting Mode is the most realistic and the most resource-intensive Lighting Mode. You can use Quality Settings to configure its performance and visual fidelity. This Lighting Mode is suitable for high-end or mid-range hardware.