This version of Unity is unsupported.

GUI.RepeatButton

Declaration

public static bool RepeatButton(Rect position, string text);

Declaration

public static bool RepeatButton(Rect position, Texture image);

Declaration

public static bool RepeatButton(Rect position, GUIContent content);

Declaration

public static bool RepeatButton(Rect position, string text, GUIStyle style);

Declaration

public static bool RepeatButton(Rect position, Texture image, GUIStyle style);

Declaration

public static bool RepeatButton(Rect position, GUIContent content, GUIStyle style);

Parameters

position Rectangle on the screen to use for the button.
text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.

Returns

bool True when the users clicks the button.

Description

Make a button that is active as long as the user holds it down.

// Draws 2 buttons, one with an image, and other with a text
// Prints a message when they get clicked.

// Prints a message when they get clicked.

using UnityEngine; using System.Collections;

public class Example : MonoBehaviour { public Texture btnTexture;

void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; }

if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image");

if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }