type | Each platform supports a different set of icon kinds. These can be found in the specific platform namespace (for example iOSPlatformIconKind). |
platform | The full list of platforms that support this API the supported kinds can be found in icon kinds. |
icons | All available PlatformIcon slots must be retrieved with GetPlatformIcons. |
Assign a list of icons for the specified platform and icon kind.
Most platforms support icons with several different sizes. This methods allows you to set Icons for each platform that supports them. GetPlatformIcons has to be used to retrieve all the supported icons for specified PlatformIconKind and platform. The following code sample shows how to set up adaptive icons for an Android application. This is an editor script which means it must be within an Editor folder to compile.
using UnityEditor.Android; using UnityEditor; using UnityEngine;
public static class AndroidPlayerSettingsUtility { // `Adaptive` icons for Android require a background and foreground layer for each icon public static void SetIcons(Texture2D[][] textures) { BuildTargetGroup platform = BuildTargetGroup.Android; PlatformIconKind kind = AndroidPlatformIconKind.Adaptive;
PlatformIcon[] icons = PlayerSettings.GetPlatformIcons(platform, kind);
//Assign textures to each available icon slot. for (int i = 0; i < icons.Length; i++) { icons[i].SetTextures(textures[i]); } PlayerSettings.SetPlatformIcons(platform, kind, icons); } }
The following code sample shows how to set all App icons for an iOS application. This is an editor script which means it must be within an Editor folder to compile.
using UnityEditor.iOS; using UnityEditor; using UnityEngine;
public static class iOSPlayerSettingsUtility { // Setting all `App` icons for iOS public static void SetAppIcons(Texture2D[] textures) { BuildTargetGroup platform = BuildTargetGroup.iOS; PlatformIconKind kind = iOSPlatformIconKind.Application;
PlatformIcon[] icons = PlayerSettings.GetPlatformIcons(platform, kind);
//Assign textures to each available icon slot. for (int i = 0; i < icons.Length; i++) { icons[i].SetTextures(textures[i]); } PlayerSettings.SetPlatformIcons(platform, kind, icons); } }