Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

JointLimits

struct in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

JointLimits is used by the HingeJoint to limit the joints angle.

See Also: HingeJoint.

function Start() {
    // Set the hinge limits for a door.
    var hinge = GetComponent.<HingeJoint>();

var limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; } }

Variables

bounceMinVelocityThe minimum impact velocity which will cause the joint to bounce.
bouncinessDetermines the size of the bounce when the joint hits it's limit. Also known as restitution.
contactDistanceDistance inside the limit value at which the limit will be considered to be active by the solver.
maxThe upper angular limit (in degrees) of the joint.
minThe lower angular limit (in degrees) of the joint.