Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseCan this shader run on the end-users graphics card? (Read Only)
Returns true if the shader itself or any fallbacks setup in the shader are supported. Most often you use this when implementing special effects.
function Start() { // Disable renderer if material's shader is not supported var rend = GetComponent.<Renderer>();
if (!rend.material.shader.isSupported) rend.enabled = false; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); if (!rend.material.shader.isSupported) rend.enabled = false; } }
See Also: Material class, ShaderLab documentation.