控制应该用于渲染的分配的眼睛纹理量。
有效范围在 0.0 到 1.0 之间。可以在运行时更改此值,无需重新分配眼睛纹理。因此,它可用于动态调整眼睛渲染分辨率。渲染摄像机时,无法更改此值。如果尝试在渲染期间更改该值,系统将忽略此操作并记录一个错误。在游戏更新期间所做的更改将在下一帧之前应用。
一些 XR 平台可能不会立即使用此值。
此值不支持延迟渲染。如果尝试在摄像机存在的情况下使用延迟渲染更改此值,系统将忽略此操作并记录一个错误。
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