概括描述在 GPU 上处理绘制调用的阶段。
用于在绘制调用处理的特定阶段之后插入 GPU 栅栏或等待该阶段完成。
VertexProcessing | 顶点处理的所有方面。 |
PixelProcessing | 对片元进行创建和着色的过程。 |
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