包含用于创建、运行和调试作业的功能的静态类。
CacheLineSize | 缓存行的大小。 |
IsExecutingJob | 如果从 C# 作业内部调用它,则返回 true。 |
JobCompilerEnabled | 禁用后,强制已使用 Burst 编译的作业改为以单声道运行。例如,如果要调试 C# 作业或者只希望比较行为或性能。 |
JobDebuggerEnabled | 在运行时启用和禁用作业调试器。请注意,目前只有 Editor 支持作业调试器。因此,此调试器只在 Editor 中有效。 |
JobWorkerCount | 可用于 Unity JobQueue 的当前工作线程数目。 |
JobWorkerMaximumCount | 可用于 Unity JobQueue (Read Only) 的最大工作线程数目。 |
MaxJobThreadCount | 最大作业线程数。 |
CreateJobReflectionData | 创建作业反射数据。 |
GetJobRange | 返回范围的起始索引和结束索引。 |
GetWorkStealingRange | 返回工作窃取范围。 |
PatchBufferMinMaxRanges | 为最小和最大本机数组范围注入调试检查。 |
ResetJobWorkerCount | 将 JobWorkerCount 重置为 Unity 调整的值。 |
Schedule | 调度单个 IJob。 |
ScheduleParallelFor | 调度 IJobParallelFor 作业。 |
ScheduleParallelForDeferArraySize | 调度 IJobParallelFor 作业。 |
ScheduleParallelForTransform | Schedule an IJobParallelForTransform job. |
ScheduleParallelForTransformReadOnly | Schedule an IJobParallelForTransform job with read-only access to the transform data. This method provides better parallelization because it can read all transforms in parallel instead of just parallelizing across transforms in different hierarchies. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.