如果设置了此标志,Unity 将不执行按对象剔除。
默认情况下,在使用可编程渲染管线时,Unity 将对光源和反射探针执行按对象剔除。这意味着,Unity 在执行剔除操作时,会将可见的光源和反射探针与可见渲染器在其影响区域内配对。
如果设置了此标志,Unity 将不对光照或反射探针执行按对象剔除。如果要创建不使用按对象光照的自定义可编程渲染管线,请设置此标志,以免浪费 CPU 运算。
默认值:取消设置。
另请参阅:ScriptableCullingParameters.cullingOptions、ScriptableRenderContext.Cull、CullingResults。
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