用于模拟流体流动的力的随机变化。
可定义流体流动,使其以指定的大小和随机变化的大小在任何方向上移动。
除在 flowAngle 所定义的方向上施加的力的 flowMagnitude 外,该属性还定义随机变化。
这些流动力被施加到 Collider2D 的任何淹没区域的中心,因此如果 Collider2D 完全淹没(完全低于 surfaceLevel),它不会产生任何扭矩(旋转),但如果 Collider2D 部分淹没(与 surfaceLevel 重叠),则将产生扭矩。
另请参阅:flowAngle、flowMagnitude。
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