为了实现像素完美渲染,精灵必须在渲染时移位到离散位置。该值定义了这些位置之间的最小距离。这不会影响游戏对象的变换位置。
默认情况下,精灵可以沿着世界空间的所有轴自由移动。通过将此属性设置为非零正值,精灵移动将始终在渲染时显示为移位到此值的倍数位置。
为了实现像素完美渲染,此值应设置为单个屏幕像素的大小。通过正交摄像机查看世界空间时,使用 Camera.orthographicSize * 2.0 / Camera.pixelHeight 计算此值。
此属性将与 PixelPerfectCamera 组件一起用于完整配置像素完美渲染。
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