Le permite crear players o AssetBundles que se pueden cargar desde la Web de forma programada.
isBuildingPlayer | Se está construyendo un player actualmente? |
BuildAssetBundle | Construye un asset bundle. |
BuildAssetBundleExplicitAssetNames | Crea un asset bundle, con nombres personalizados para los assets. |
BuildAssetBundles | Construye todos los AssetBundles especificados en el editor. |
BuildPlayer | Construye un player. |
GetCRCForAssetBundle | Extrae el checksum crc para el AssetBundle dado. |
GetHashForAssetBundle | Extraiga el hash para el AssetBundle dado. |
GetPlaybackEngineDirectory | Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.In some cases the player directory path can be affected by BuildOptions.Development. |
GetPlayerConnectionInitiateMode | Returns the mode currently used by players to initiate a connect to the host. |
IsBuildTargetSupported | Returns true if the specified build target is currently available in the Editor. |
WriteBootConfig | Writes out a "boot.config" file that contains configuration information for the very early stages of engine startup. |