BuildPipeline

class in UnityEditor

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Descripción

Le permite crear players o AssetBundles que se pueden cargar desde la Web de forma programada.

Variables Estáticas

isBuildingPlayerSe está construyendo un player actualmente?

Funciones Estáticas

BuildAssetBundleConstruye un asset bundle.
BuildAssetBundleExplicitAssetNamesCrea un asset bundle, con nombres personalizados para los assets.
BuildAssetBundlesConstruye todos los AssetBundles especificados en el editor.
BuildPlayerConstruye un player.
GetCRCForAssetBundleExtrae el checksum crc para el AssetBundle dado.
GetHashForAssetBundleExtraiga el hash para el AssetBundle dado.
GetPlaybackEngineDirectoryReturns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.In some cases the player directory path can be affected by BuildOptions.Development.
GetPlayerConnectionInitiateModeReturns the mode currently used by players to initiate a connect to the host.
IsBuildTargetSupportedReturns true if the specified build target is currently available in the Editor.
WriteBootConfigWrites out a "boot.config" file that contains configuration information for the very early stages of engine startup.