Clase para manejar cube maps, Utilice esta para crear o modificar cube map assets.
desiredMipmapLevel | The mipmap level that the streaming system would load before memory budgets are applied. |
format | El formato de los datos de pixel en la textura (Lectura solamente). |
loadedMipmapLevel | The mipmap level that is currently loaded by the streaming system. |
loadingMipmapLevel | The mipmap level that the mipmap streaming system is in the process of loading. |
requestedMipmapLevel | The mipmap level to load. |
streamingMipmaps | Determines whether mipmap streaming is enabled for this Texture. |
streamingMipmapsPriority | Sets the relative priority for this Texture when reducing memory size to fit within the memory budget. |
Cubemap | Crea una nueva textura cubemap vacía. |
Apply | Realmente aplica todos los cambios SetPixel y SetPixels previos. |
ClearRequestedMipmapLevel | Resets the requestedMipmapLevel field. |
GetPixel | Retorna color de pixel en coordenadas (face, x, y). |
GetPixelData | Gets raw data from a Texture for reading or writing. |
GetPixels | Retorna colores de pixel de una cara cubemap. |
IsRequestedMipmapLevelLoaded | Checks to see whether the mipmap level set by requestedMipmapLevel has finished loading. |
SetPixel | Define un color pixel en coordenadas (face, x, y). |
SetPixelData | Set pixel values from raw preformatted data. |
SetPixels | Define los colores pixel de una cara cubemap. |
SmoothEdges | Realiza un suavizado cerca de las regiones con borde. |
UpdateExternalTexture | Updates Unity cubemap to use different native cubemap texture object. |
CreateExternalTexture | Creates a Unity cubemap out of externally created native cubemap object. |