Unity natively imports Maya files, supporting the following:
Unity does not support Maya’s Segment Scale Compensate setting on joints.
You need to have Maya installed to import .mb and .ma files directly into Unity. If you don’t have Maya installed, use the .FBX format instead. For more information about importing FBX files, see Importing models.
When Unity imports a Maya file, it launches Maya in the background. Unity then communicates with Maya to convert the .mb file into a format Unity can read.
The first time you import an .mb or .ma file into Unity, Maya has to launch in a command line process. This can take a while, but subsequent imports are very quick.
When exporting blend shapes from Maya:
When you’ve imported the .mb file into Unity, select it in the Project window and enable Bake Animations in the Animations tab of the Model Importer.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!